When you reach a certain level of power, you can even acquire an antagonist from the opposing side that's especially intent on destroying you. The campaign steadily moves towards a big showdown between the Achaeans and the Trojans by forcing players to choose sides at important events. For example, your faction is more easily befriended by factions of the same tribe. Diplomacy also forces you into a certain direction in the game that follows the course of the Trojan conflict. Playing a faction that clearly focuses on trade, warfare or sailing makes the narrative come alive and I enjoyed trying to fit into my role. Besides adding replayability, they encapsulate your campaign inside the Trojan War narrative. For example, as the Lycians, you can gather special resources for faction-wide benefits and as Hector or Paris of Troy, you're vying for your father's approval to inherit Troy itself.įaction-specific mechanics aren't new to Total War, but they work well in TWS: Troy. Other factions have equally interesting mechanics. As the most senior faction among the Achaeans, Mycenae has the ability to vassalise other factions, recruit from all unit rosters, and they can appoint heroes to positions at court for faction-wide benefits, such as increased happiness. Obviously, this puts you square in the camp of the Achaeans who are intent on razing Troy to the ground. I started my first campaign with Agamemnon of Mycenae, brother of the Spartan king whose wife was stolen by the Trojan prince, Paris. Inspired by myth and history, they make each campaign a different experience. So far though, I've really enjoyed what I've played.įirst of all, each of the eight playable factions has their own storyline and faction-specific mechanics. With over 230 regions, the campaign map in TWS: Troy is simply so vast and every turn requires so many detailed decisions, that I feel I still haven't experienced everything the game has to offer yet. Having spent the past week playing, I actually feel like still so much more to see. Besides entering a timeframe more than 3,000 years ago that's rarely the subject of games, TWS: Troy features a new resource system and a mixture of mythical and historical elements. What a letdown.With Total War Saga: Troy, Creative Assembly is taking a number of novel steps for its historical Total War series. Just fight after fight with no room for diplomacy or anything else. There is no brain begind all of this, it's like mixing Call of Duty (no brain just shoot) with Total War. Now, the game pushes you into so many battles per turn (and Battle is boring and repetitive) that you start hating that game icon.exe. Before you needed to think, to plan, do diplomacy and many other stuff. The worst thing is watching how Total War franchise keeps getting worse and worse. Civilization VI is so much better in this that Total War Saga: Troy looks like a tiny crying kid pulling his respectful father (Civ VI) on a sleeve wanting to eat a cookie. Very fast you will find yourself in war with almost 80% factions because of sh*tty alghorithm that manages diplomacy and relations. AI, diplomacy, reputation and relations: Can it be worse? I actually never played a game with such terrible design. Even today, Medieval 2 and Rome 2 feels so much better. Battles: O man, so boring and repetitive. Resources and city building: for a total war game, it could be better but it's not terrible. Graphics: They are OK Progression: Feels empty and dumb, plain and sometimes confusing because it's a weird mix between imaginary and reality. Progression: Feels empty and dumb, plain and sometimes confusing because it's a Thank God I didn't pay for this.
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